Dark Light
A pixel-art adventure currently in development at Platano Team. My work spans development, game design, world building, and the many small decisions needed to turn an idea into a complete game.
- Game development
- Design
- Pixel art direction
Based in Puerto Rico
Game developer and founder of Platano Team.
I’m a Puerto Rican computer engineer, software developer, independent game creator, and electronic music composer working across game development, applications, embedded hardware, homebrew, and experimental music. I founded Platano Team in 2015 to develop original projects and share them with real audiences.

Selected work
A pixel-art adventure currently in development at Platano Team. My work spans development, game design, world building, and the many small decisions needed to turn an idea into a complete game.
An arcade game about repairing a damaged dam. The Full Edition includes 36 levels, three minigames, an original story, and more than 36 songs.
A Nintendo DS homebrew game from 2022. It runs on original hardware and can also be played through the browser emulator included on this site.
Background
Turning ideas into applications, tools, and projects that solve real problems.
Designing mechanics, levels, characters, and worlds that are enjoyable to explore.
Combining code and electronics through embedded systems and experimental devices.
Making Nintendo DS homebrew and discovering new possibilities within older technology.
Creating experimental, electronic, and synthwave music for games, personal projects, and standalone releases.
Skills & tools
Experience across software engineering, game development, embedded hardware, extended reality, and digital production.
Game programming
Embedded systems
Semantic web
Responsive interfaces
Interactive web
3D experiences

Web augmented reality
3D modeling
Hardware prototyping
Hardware prototyping
Embedded technology
Version control
Open-source projects
Virtual reality
Mobile releases

Homebrew development
Game publishing
Relational databases
Application development
Object-oriented programming
Development environment
Desktop platform

Virtual machines
Build systems
Scripting & automation

Office automation
Typed web development
2D game development
Game & XR development

Raster graphics
Containerized workflows
Java web server

Remote administration
Package management
Desktop web applications
Private networking
Component interfaces
Cross-platform multimedia

Game programming library
Low-level programming
Graphics programming
Cross-platform applications
Vector graphics
Image editing
Video editing

Music production
Chiptune music

Code editing
Development environment
Code editing
Text editing
Knowledge management
Audio editing
Logic simulation
AI code editor
C & C++ IDE
Android development
Office productivity
Virtual tours
Game development
Linux distribution
Linux distribution
Linux distribution
Linux distribution
Desktop operating system
Legacy operating system
Office productivity
Remote support
Remote desktop

Image editing
File transfer
Disk partitioning

Bootable media
Recording & streaming
Live streaming
Wine configuration

Pixel art & animation

Pixel art & animation
In-house tools
Engines, image utilities, and production tools made in-house to support Platano Team games, artwork pipelines, and development workflows.

A game engine for developing Windows and Linux games at Platano Team using Raylib.

An in-house engine based on Nitro Engine for developing Nintendo DS homebrew projects at Platano Team.
A pixel-art production utility created for Dark Light image processing and visual workflow experiments.
An expanded version of the Pixelixer workflow for more advanced Dark Light art preparation.
A custom background-removal helper for preparing transparent assets and faster image cleanup.
A production organizer for Dark Light scene assets, references, and image-based pipeline work.
A Paint.NET-focused helper for exporting layered artwork into usable production assets.
A unified evolution of Dark Light Pixelixer PRO and DX Remove BG, expanded with more options and workflow improvements.
Open source
A dual-ESP32 8-bit video game console with real hardware gameplay.
Hardware · Embedded systems · MITAn augmented-reality cultural experience centered on landmarks in Caguas, Puerto Rico.
AR.js · Three.js · Web ARThe source and history behind the studio website, game archive, and project pages.
Web development · Game archiveProfessional profile
My work also includes extended reality, educational tools, web platforms, and embedded hardware.
View full LinkedIn profile ↗Capstone project combining a Meta Quest 3 dental training simulator with a companion web platform for assignments and performance monitoring.
An educational and cultural AR experience featuring 3D models of historical buildings, monuments, and landmarks in Caguas.
University education alongside independent development work at Platano Team.
Certification in augmented reality for environmental exploration from Universidad Ana G. Méndez.
Short history
Founded Platano Team in Puerto Rico.
Started releasing games for Android and the web.
Began publishing Nintendo DS homebrew projects.
Developing Dark Light and continuing to build smaller experiments.
Project Archives
A chronological shelf for smaller Platano Team experiments, personal prototypes, class projects, joke apps, and learning pieces that helped shape the bigger work.

An early fan-game demo and learning experiment from the first era of Platano Team.
Fan game demo
A small animated wallpaper project made while exploring desktop visuals and motion.
Desktop experiment
A university project with presentation material and app visuals built around a drone concept.
University project
A launcher-style utility prototype connected to classwork and everyday student workflows.
Utility prototype
A joke desktop app and interface experiment made as a playful learning project.
Joke app
A parody utility interface created to practice app layout, forms, and desktop presentation.
Parody utility
A small personal tool concept focused on interface design and app packaging practice.
App concept
A humorous desktop experiment from the archive of personal learning projects.
Personal experiment
A compact application prototype preserved as part of the personal development archive.
Application prototype
A multi-tool style app experiment with a larger desktop interface and utility-focused layout.
Multitool app
A smaller 2024 prototype kept in the archive as a personal development milestone.
Prototype.png)
A web/interface recreation study inspired by older streaming-service layouts.
Interface studyFor business inquiries and project collaborations.
platanoteamvg@gmail.com ↗