Based in Puerto Rico

Eric Roquel

Game developer and founder of Platano Team.

I’m a Puerto Rican computer engineer, software developer, independent game creator, and electronic music composer working across game development, applications, embedded hardware, homebrew, and experimental music. I founded Platano Team in 2015 to develop original projects and share them with real audiences.

Eric Roquel
Eric / dxgamer955Founder, lead developer
Working since2015
Focused onIndie games
Also makingDS homebrew
LocationPuerto Rico

Selected work

A few things I've made.

Dark Light 2026 key artwork

Current project

Dark Light

A pixel-art adventure currently in development at Platano Team. My work spans development, game design, world building, and the many small decisions needed to turn an idea into a complete game.

  • Game development
  • Design
  • Pixel art direction
View game →
The Beaver Hero

Released game

The Beaver Hero

An arcade game about repairing a damaged dam. The Full Edition includes 36 levels, three minigames, an original story, and more than 36 songs.

  • Development
  • Arcade design
  • 36 levels
Play on itch.io ↗
Jovani Vazquez The Game DS

Hardware experiment

Jovani Vazquez: The Game DS

A Nintendo DS homebrew game from 2022. It runs on original hardware and can also be played through the browser emulator included on this site.

  • Nintendo DS
  • Homebrew
  • Playable online
Open project →

Background

What keeps me curious.

Building software

Turning ideas into applications, tools, and projects that solve real problems.

Creating games

Designing mechanics, levels, characters, and worlds that are enjoyable to explore.

Working with hardware

Combining code and electronics through embedded systems and experimental devices.

Exploring old platforms

Making Nintendo DS homebrew and discovering new possibilities within older technology.

Composing music

Creating experimental, electronic, and synthwave music for games, personal projects, and standalone releases.

Skills & tools

Skills, tools, and technologies.

Experience across software engineering, game development, embedded hardware, extended reality, and digital production.

C++

Game programming

C

Embedded systems

HTML5

Semantic web

CSS3

Responsive interfaces

JavaScript

Interactive web

Three.js

3D experiences

AR.js

Web augmented reality

Blender

3D modeling

ESP32

Hardware prototyping

Arduino

Hardware prototyping

Texas Instruments

Embedded technology

Git

Version control

GitHub

Open-source projects

Meta Quest

Virtual reality

Android

Mobile releases

NDS

Homebrew development

itch.io

Game publishing

MySQL

Relational databases

C#

Application development

Java

Object-oriented programming

Linux

Development environment

Windows

Desktop platform

VirtualBox

Virtual machines

CMake

Build systems

Python

Scripting & automation

VBA

Office automation

TypeScript

Typed web development

GameMaker

2D game development

Unity

Game & XR development

Paint.NET

Raster graphics

Docker

Containerized workflows

Tomcat

Java web server

SSH

Remote administration

npm

Package management

Electron

Desktop web applications

Tailscale

Private networking

React

Component interfaces

SDL2

Cross-platform multimedia

raylib

Game programming library

6502 Assembly

Low-level programming

OpenGL

Graphics programming

Qt 6

Cross-platform applications

Inkscape

Vector graphics

GIMP

Image editing

Filmora 11

Video editing

FL Studio

Music production

FamiTracker

Chiptune music

Notepad++

Code editing

Visual Studio

Development environment

VS Code

Code editing

Kate

Text editing

Obsidian

Knowledge management

Audacity

Audio editing

Logisim

Logic simulation

Cursor

AI code editor

CLion

C & C++ IDE

Android Studio

Android development

LibreOffice

Office productivity

3DVista

Virtual tours

Godot Engine

Game development

Debian

Linux distribution

Arch Linux

Linux distribution

Ubuntu

Linux distribution

Linux Mint

Linux distribution

Windows 7

Desktop operating system

Windows XP

Legacy operating system

Office 365

Office productivity

TeamViewer

Remote support

RustDesk

Remote desktop

Pinta

Image editing

FileZilla

File transfer

GParted

Disk partitioning

balenaEtcher

Bootable media

OBS Studio

Recording & streaming

Streamlabs

Live streaming

Winetricks

Wine configuration

Aseprite

Pixel art & animation

GraphicsGale

Pixel art & animation

In-house tools

Technologies and tools built for Platano Team.

Engines, image utilities, and production tools made in-house to support Platano Team games, artwork pipelines, and development workflows.

Platano Engine logo
2024-present / Game engine

Platano Engine

A game engine for developing Windows and Linux games at Platano Team using Raylib.

Nitratano Engine logo
2025-present / NDS homebrew engine

Nitratano Engine

An in-house engine based on Nitro Engine for developing Nintendo DS homebrew projects at Platano Team.

Dark Light Pixelixer icon
2025 / Image tool

Dark Light Pixelixer

A pixel-art production utility created for Dark Light image processing and visual workflow experiments.

Dark Light Pixelixer PRO icon
2025 / Image tool

Dark Light Pixelixer PRO

An expanded version of the Pixelixer workflow for more advanced Dark Light art preparation.

DX Remove BG icon
2025 / Image tool

DX Remove BG

A custom background-removal helper for preparing transparent assets and faster image cleanup.

Dark Light Scene Organizer icon
2026 / Image tool

Dark Light Scene Organizer

A production organizer for Dark Light scene assets, references, and image-based pipeline work.

PDN Layer Exporter icon
2026 / Image tool

PDN Layer Exporter

A Paint.NET-focused helper for exporting layered artwork into usable production assets.

Ultimate Dark Light Dev Tool icon
2026 / Dev tool

Ultimate Dark Light Dev Tool

A unified evolution of Dark Light Pixelixer PRO and DX Remove BG, expanded with more options and workflow improvements.

Open source

More from my GitHub.

View all public repositories on GitHub →

Professional profile

Outside the game projects.

My work also includes extended reality, educational tools, web platforms, and embedded hardware.

View full LinkedIn profile ↗

DentalVR Training

Capstone project combining a Meta Quest 3 dental training simulator with a companion web platform for assignments and performance monitoring.

AR for Puerto Rico

An educational and cultural AR experience featuring 3D models of historical buildings, monuments, and landmarks in Caguas.

Universidad Ana G. Méndez

University education alongside independent development work at Platano Team.

Augmented Reality Certification

Certification in augmented reality for environmental exploration from Universidad Ana G. Méndez.

Short history

Ten years, briefly.

Founded Platano Team in Puerto Rico.

Started releasing games for Android and the web.

Began publishing Nintendo DS homebrew projects.

Developing Dark Light and continuing to build smaller experiments.

Project Archives

Personal, learning, and university projects from 2016 to 2025.

A chronological shelf for smaller Platano Team experiments, personal prototypes, class projects, joke apps, and learning pieces that helped shape the bigger work.

PlatanoTeam First Fan Game Demo Undertale screenshot

PlatanoTeam First Fan Game Demo Undertale

An early fan-game demo and learning experiment from the first era of Platano Team.

Fan game demo
PlatanoTeam Animated Waterpaper screenshot

PlatanoTeam Animated Waterpaper

A small animated wallpaper project made while exploring desktop visuals and motion.

Desktop experiment
Chotadrones presentation poster

Chotadrones

A university project with presentation material and app visuals built around a drone concept.

University project
BlackBoard Launcher screenshot

BlackBoard Launcher

A launcher-style utility prototype connected to classwork and everyday student workflows.

Utility prototype
Clash Royale Gem Generator screenshot

Clash Royale Gem Generator

A joke desktop app and interface experiment made as a playful learning project.

Joke app
Free Vbuck Generator screenshot

Free Vbuck Generator

A parody utility interface created to practice app layout, forms, and desktop presentation.

Parody utility
Jailbreak project screenshot

Jailbreak

A small personal tool concept focused on interface design and app packaging practice.

App concept
Jovanni Crack screenshot

Jovanni Crack

A humorous desktop experiment from the archive of personal learning projects.

Personal experiment
EIM screenshot

EIM

A compact application prototype preserved as part of the personal development archive.

Application prototype
RacimOS Multitool screenshot

RacimOS Multitool

A multi-tool style app experiment with a larger desktop interface and utility-focused layout.

Multitool app
PGP screenshot

PGP

A smaller 2024 prototype kept in the archive as a personal development milestone.

Prototype
Old Netflix screenshot

Old Netflix

A web/interface recreation study inspired by older streaming-service layouts.

Interface study

For business inquiries and project collaborations.

platanoteamvg@gmail.com ↗