The Platano Team archive

A decade in
the making.

What began in Puerto Rico in 2015 grew through small games, changing ideas, homebrew experiments, new technology, and a lot of learning along the way.

Start at the beginning
Current Platano Team logo2015 — present

The logo changed.
The spirit stayed.

Each identity marks a different chapter: from the earliest experiments to the studio Platano Team is becoming today.

Platano Team logo used from 2015 to 2017

The original mark

The first identity of a new Puerto Rican game studio finding its voice.

Platano Team logo used from 2017 to 2019

First releases

A sharper identity for the years when experiments began reaching players.

Primary Platano Team logo used from 2020 to 2024Alternate Platano Team logo used from 2020 to 2024

Two sides of one era

Primary and alternate marks used while the studio explored new formats and platforms.

Current Platano Team logo introduced in 2024

The current chapter

A familiar banana, refined for a broader and more ambitious future.

Ten years,
one step at a time.

Not every year brought a finished release. Some brought prototypes, technical lessons, a new direction, or simply the determination to continue.

The beginning

A Puerto Rican dream becomes Platano Team.

Growing up, Eric Roquel Correa rarely saw Puerto Rican game studios or locally made games recognized around the world. He founded Platano Team to help change that, to create original games from his hometown, become part of Puerto Rico’s game-development history, and show the world what creators from the island can build.

Foundation · Puerto Rican game development · Putting the island on the map

Going public

Experiments become releases.

Platano Team moved beyond private prototypes and began publishing games for the web and Android, learning from every build and every player.

Web games · Android · Early audience

A wider toolkit

The work expands beyond one kind of project.

New tools, platforms, visual identities, and technical experiments broadened what Platano Team could build while games remained at its center.

New technology · Creative experiments · Growth

Old hardware, new ideas

Nintendo DS homebrew joins the story.

Jovani Vazquez: The Game DS brought Platano Team to original Nintendo DS hardware and opened a new chapter of homebrew development.

Explore the DS project →

A new identity

The current logo arrives.

A refreshed Platano Team identity accompanied ongoing Nintendo DS experiments, including the development of Pancho Maker DS, and a more focused direction for the studio.

See Pancho Maker DS →

Ten years

A decade of making, learning, and starting again.

The tenth anniversary was not an ending. It marked ten years of independent creation and a foundation for larger games, software, hardware, music, and experimental work.

10 years · Independent development · Still learning

The next adventure

Dark Light moves toward release.

Platano Team continues developing Dark Light, a story-driven pixel-art platformer adventure planned for Steam, while preserving its smaller projects and homebrew archive.

Enter the world of Dark Light →

Different eras.
The same roots.

01

Made in Puerto Rico

The studio’s home, perspective, and identity remain part of every chapter.

02

Built from curiosity

Games may lead the way, but software, hardware, music, and unusual experiments all belong here.

03

Preserve the process

Old builds and homebrew projects are kept playable because unfinished and imperfect work is still part of the story.

The story continues

There is still more
to build.