
The original mark
The first identity of a new Puerto Rican game studio finding its voice.
The Platano Team archive
What began in Puerto Rico in 2015 grew through small games, changing ideas, homebrew experiments, new technology, and a lot of learning along the way.
Start at the beginning ↓
2015 — presentEach identity marks a different chapter: from the earliest experiments to the studio Platano Team is becoming today.

The first identity of a new Puerto Rican game studio finding its voice.

A sharper identity for the years when experiments began reaching players.


Primary and alternate marks used while the studio explored new formats and platforms.

A familiar banana, refined for a broader and more ambitious future.
Not every year brought a finished release. Some brought prototypes, technical lessons, a new direction, or simply the determination to continue.
The beginning
Growing up, Eric Roquel Correa rarely saw Puerto Rican game studios or locally made games recognized around the world. He founded Platano Team to help change that, to create original games from his hometown, become part of Puerto Rico’s game-development history, and show the world what creators from the island can build.
Foundation · Puerto Rican game development · Putting the island on the mapGoing public
Platano Team moved beyond private prototypes and began publishing games for the web and Android, learning from every build and every player.
Web games · Android · Early audienceA wider toolkit
New tools, platforms, visual identities, and technical experiments broadened what Platano Team could build while games remained at its center.
New technology · Creative experiments · GrowthOld hardware, new ideas
Jovani Vazquez: The Game DS brought Platano Team to original Nintendo DS hardware and opened a new chapter of homebrew development.
Explore the DS project →A new identity
A refreshed Platano Team identity accompanied ongoing Nintendo DS experiments, including the development of Pancho Maker DS, and a more focused direction for the studio.
See Pancho Maker DS →Ten years
The tenth anniversary was not an ending. It marked ten years of independent creation and a foundation for larger games, software, hardware, music, and experimental work.
10 years · Independent development · Still learningThe next adventure
Platano Team continues developing Dark Light, a story-driven pixel-art platformer adventure planned for Steam, while preserving its smaller projects and homebrew archive.
Enter the world of Dark Light →The studio’s home, perspective, and identity remain part of every chapter.
Games may lead the way, but software, hardware, music, and unusual experiments all belong here.
Old builds and homebrew projects are kept playable because unfinished and imperfect work is still part of the story.
The story continues